Inspired by the mechanics of escape games, Colpo di Stato aims at closing the historic investigation by piecing together the connections between the key players of the failed coup.
The players – ideally 2 to 6 – collaborate to solve observation, logic and deduction puzzles, following from card to card an accurate reconstruction of the intrigues of Italy’s First Republic, based on a bibliography of more than 15 sources.
The 72 front/back cards are a real playable journalistic investigation, created with the input of two public historians. No prior knowledge of the facts recounted is required to complete the game.

Created through a successful crowdfunding campaign, Colpo di Stato is available in Italian and English editions, also through Amazon.
press
“Un’originale operazione a metà tra graphic journalism e applied games”
multiplayer.it
“Se siete amanti dell’investigazione e della Storia, c’è una notizia per voi: Colpo di Stato potrebbe essere il gioco perfetto per le vostre serate!”
nerdando.it
“It’s the best non-digital game I’ve ever played?”
@molleindustria (Paolo Pedercini)
credits
A game by
We Are Muesli
Claudia Molinari
Matteo Pozzi
In collaboration with
Historical research
Giulio Garlaschi
Riccardo Lichene
Editing
Benedetta Pierfederici
Visual design
Federico Gambarana
Nicolò Marchetti
Game design
Mauro Vanetti
English localization
gloc.team – Jessica M. Chavez, Fabio Bortolotti, Alain Dellepiane, Barbara Monti, Matteo Scarabelli, Lorenzo Bertolucci

