Who needs lore, photorealistic 3d models, loot boxes or other gimmicks when you have… tiles?!
The goal of the game is simple, but far from easy: players need to place falling tiles in the corresponding colored slots of the central grid. As each player controls only one of the 4 areas of the level, the right combination of colors must be achieved by passing tiles around, talking, collaborating and sharing a common strategy.

Created as a site-specific installation at Beijing Design Week 2015, Siheyuan has been selected for several international awards and showcased at festivals like IndieCade, A MAZE. Berlin, Milan Games Week, Tokyo Game Show and Indie X Lisbon.
press







credits
Game Design
Claudia Molinari
Matteo Pozzi
Game Art
Claudia Molinari
Game Development
Aran Koning
Music and Sound Effects
Francesco Fontana
Additional Game Art
Federico Gambarana
Nicolò Marchetti
Porting and Publishing
Fantastic Studio




