Italian localization for Horses, an experimental first-person horror adventure that fuses gameplay and live-action intermissions in an intensely disturbing story, written and directed by Andrea Lucco Borlera, produced and published by Santa Ragione.
Collabs
From the best indie productions to applied games in education, art or science, we collaborate individually or as a team with cultural institutions, universities and other international game studios.
Becoming Saint
Italian localization for Becoming Saint, a narrative strategy videogame in which you play as a young woman preacher aiming to conquer (aka “convert”) 14th-century Italian cities. Developed by Open Lab, published by Firesquid.
OnStage+
Game design consultancy and art for OnStage+, a “Game of the Goose” variation in both print-and-play and online tabletop formats, aimed at fostering critical thinking on gender equality and the fight against LGBTQIA+ discrimination, curated by SCT Centre.
Spaces for Future
Game design consultancy and art for Spaces for Future, a “Game of the Goose” variation in both analog and online tabletop formats, aimed at raising awareness about climate change. Part of the European project of social and community theatre Green E.Th.I.Cs.
Max Mara Coats Adventure
Game design for Max Mara Coats Adventure, a Roblox edutainment experience for the Italian fashion house, featuring a series of minigames with different mechanics, from a color-hunting parkour to a co-op rhythm game set on a sewing machine.
