Italian localization for Becoming Saint, a narrative strategy videogame in which you play as a young woman preacher aiming to conquer (aka “convert”) 14th-century Italian cities. Developed by Open Lab, published by Firesquid.
Collabs
From the best indie productions to applied games in education, art or science, we collaborate individually or as a team with cultural institutions, universities and other international game studios.
OnStage+
Game design consultancy and art for OnStage+, a “Game of the Goose” variation in both print-and-play and online tabletop formats, aimed at fostering critical thinking on gender equality and the fight against LGBTQIA+ discrimination, curated by SCT Centre.
Spaces for Future
Game design consultancy and art for Spaces for Future, a “Game of the Goose” variation in both analog and online tabletop formats, aimed at raising awareness about climate change. Part of the European project of social and community theatre Green E.Th.I.Cs.
Mediterranea Inferno
Italian localization for Mediterranea Inferno, a multiplatform visual novel by Lorenzo Redaelli that explores the inner demons of three childhood friends on a sensual summer retreat in the South of Italy. Published by Santa Ragione.
The King’s Dilemma: Chronicles
Italian localization for The King’s Dilemma, a videogame by Big Trouble based on the board game by Horrible Guild, where players face hundreds of political dilemmas in the role of the Head of the Council of the fictitious medieval Kingdom of Ankist.
