Italian localization for Becoming Saint, a narrative strategy videogame in which you play as a young woman preacher aiming to conquer (aka “convert”) 14th-century Italian cities. Developed by Open Lab, published by Firesquid.
"Simulation"
The King’s Dilemma: Chronicles
Italian localization for The King’s Dilemma, a videogame by Big Trouble based on the board game by Horrible Guild, where players face hundreds of political dilemmas in the role of the Head of the Council of the fictitious medieval Kingdom of Ankist.
Redesire
Redesire is an app for 3 to 6 players that puts people’s desires at the center of a “coopetitive” process for the regeneration of a city, developed with Open Lab and Rezone for international construction firm Heijmans.
The Takeover
Writing for The Takeover, a narrative-management edu-game developed by Open Lab for Bocconi University in Milan, designed to simulate and analyze in the classroom the acquisition strategy of a company in the luxury sector.
Startup Legend
Writing for Startup Legend, a narrative-management edu-game developed by Open Lab for Bocconi University in Milan, designed to simulate and analyze in the classroom the launch strategy of a startup in the mobility sector.
